In Seyrawyn’s universe, mages can develop several specializations. For example, on the island of Arisan, becoming a Gunner Mage is synonymous with distinction. Indeed, their abilities regarding spells and combat are as famous as they are formidable.
When a community is under siege by hordes of enemies, the Gunner Mages’ role is both to advise and support the Guardians of the territory. Much appreciated during combat, a handful of these valorous mages makes all the difference between victory and defeat.
The training of these wise warrior mages is rigorous. It is divided equally between the study of energy fields and spells, and the learning of the handling of the Gunner’s Staff.
Once they can master the art of throwing the Arcane Sphere, the mages are ready. These spell-casting warriors are sure to stand out on the battlefield, and during the Mages Games.
This fabulous staff comprises two distinct key elements. At the base, there is the heart of the sceptre and, at the other end, the receptacle shaped like a dragon’s head. The heart deploys its magic to the head in order to charge a magic projectile named Arcane Sphere.
The Heart of the Staff
The heart is an arcane orb located at the lowest end of the staff. It is encased into dragon’s claws.
The head of the staff is the receptacle into which the energy transferred by the heart is deployed to an Arcane Sphere, a magic projectile as coveted by the Gunner Mage as it is feared by the enemy.
Since many centuries ago, when times are peaceful, Gunner Mages play to train their warriors, to heal both the body and the spirit, to entertain themselves or to solve disputes between the tribes. The challenges are thus laid down during friendly jousts named “Tewaarathon*” or Mages Games. In fact, these tournaments give the opportunity for everyone to assist to healthy competitions where strategy, teamwork and staff handling abilities.
*Tewaarathon: This native american (Mohawk) name designates the game we know today as Lacrosse.
Inspired by the Lacrosse stick, the Gunner’s Arcane Staff is made from a curved core sculpted from solid maple, dyed, and varnished by hand. Circled with traditional babiche, the dyed leather pocket is attached to the wooden stick by leather lacing. On this frame, grips in the shape of a dragon were casted in Calimacil foam for an unequalled durability.
Weight (g): 1050
Total Length (cm): 120
Head Length (cm): 62
Head Thickness (cm): 9
Distance between the grips (cm): 42
Pommel Length (cm): 16
Material: Maple wood, Leather, Galvanized eyelets, Babiche, Calimacil foam
The Gunner's Arcane Staff certainly isn't your standard weapon, and isn't for everyone. However, it fills a very specific niche role that otherwise has little to no commercial options. The weapon is incredibly well made as expected for anything sold by Calimacil. The core is solid wood, amply exposed to accommodate even the largest hands. The dragon sculpt is nice and soft, adding a layer of safety in case you accidentally hit someone while using the weapon. It handles well, and can send the recommended Arcane Spheres and regular packets flying clear across a field with high accuracy after a little practice. The only complaint I would have is that the orb at the pommel end of the staff is a bit harder than I'd like, but that's incredibly minor. Definitely check in with your administrators if your game or event has strict rules/regulations regarding weapon build.
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